Analytical company SuperData The other day, I took a closer look at the volume of transactions in the digital content market over the past August and found out that in total, users from around the world laid out 6.1 billion US dollars for the purchase of video games and microtransactions. Which, by the way, is 11 percent more than in the same period last year.
According to analysts, for such an increase in income, the industry should say thank you primarily for the hits of that month: No Man’s Sky And Pokémon Go. If the first increased the income of the computer platform by 21 percent (up to 401 million dollars), and digital sales on consoles by 16 percent (up to 399 million dollars), then an insanely popular brainchild Niantic Labs contributed to an increase in the profit of the mobile sector to 3.04 billion dollars (16 percent).
Sales of content in Freedia MMOs for PC, by the way, grew by only 8 percent (up to 1.41 billion dollars). Whereas paid multiplayers, on the contrary, lost 4 percent, having earned only 226 million bucks.
And this is what the games that have earned the most money on digital content, according to the platforms:
1. League of Legends
2. World of Warcraft
3. Crossfire
4. Dungeon Fighter Online
5. Overwatch
6. No Man’s Sky
7. World of Tanks
8. Dota 2
9. Fantasy Westward Journey Online II
10. Counter-Strike: Global Offensive
1. Call of Duty: Black Ops III
2. No Man’s Sky
3. Grand Theft Auto v
4. FIFA 16
5. Madden NFL17
6. Tom Clancy’s The Division
7. Overwatch
8. Star Wars: Battlefront
9. UNCHARTED 4: A Thief’s End
10. Fallout 4
1. Pokémon Go
2. Monster Strike
3. Mobile Strike
4. Clash of Clans
5. Game of War: Fire Age
6. Fantasy Westward Journey
7. Puzzle & Dragons
8. Clash Royale
9. candy Crush Saga
10. Clash of Kings
October 3, 2016 to play Modern Warfare Remastered only with the Call of Duty: Infinite Warfare disk
October 3, 2016 The first https://magic-red-casino.uk/mobile-app/ trailer for the new "Pirates of the Caribbean"
No Man’s Sky
Pokémon Go
The best comments
The three leaders are interesting, as if showing a variety of tastes: in the first place Moba, then MMOPG, and behind them – a shooter. I saw the fourth game in Steam. and she’s what popular it turns out.
And how is the information in the 2006 article correlating with modern reality. Phrase "They begin to receive $ 1 net profit with each copy sold"The president of Namco Bandai President relates to the first titles at the start of PlayStation 3. There is no need to be an analyst from Forbes to understand that the change of generation of the PS2 console to PS3 required tremendous costs. It was necessary to master a new architecture, teach developers to work with it, develop new engines from scratch, etc.D. The first PS3 projects were more likely investments in the future than sources of income, and what to talk about the difficulties of development for this console. Even at the end of the PS3 life cycle there were few studios capable of fully realizing the potential of the platform.
And what do we now have on the consoles – everyone familiar with the x86 architecture. At the same time, a large number of licensed multi-platform engines are available on the market, which, without special cash injection, can use even small indie developers. The bulk of the modern gamdev begins directly with the creation of the game, and not the development of technology and the development of tools for working with it. Well, do not forget how much the process of distribution of games has changed since that time. Now it is enough to release the project in the number, without printing physical copies to provide it with sales.
I will advise you not only to read, but also at least a little analyze the information received.
Little boy caught Pokemon.
Jump on rails railway.
Behind the beep and sounds "Chu-chu".
There is no one else to catch a pikachu.
This is nonsense and cannot be true, otherwise no one would ever make games, the percentage of the deposit in the bank is higher than such a salary (and there is nothing to do and no risk)
Yes, and read the text yourself, there is really nonsense, and there are projection and marketers, if they have already paid during development, they receive a salary, not a percentage of profit.
For example, a witcher made a prodge, they spent 40 million bucks on development and another 40 on advertising.
For the first 500K-1 million copies, they completely cover these expenses, after which they receive absolutely all the profit, except tax, the cost of the disc and a small percentage for Sonya.
And the nifiga is not $ 1, this is absurd.
Yes, and the article is already 10 years old, written at the very start of the release of PS3, when she still had almost no users.
Regarding the witcher, you can also add that CD Projekt, among other things, sold it in my own GOG store, where it dispersed no worse than on Steam.
For example, we know that the development of MGS5 cost $ 80 million, while the game paid off for the first day of sales.
Even if they receive only 1/3 from the price of a disk (that is, 20 bucks) it turns out that they need to sell 4 million copies in order to cover the costs.
Do you really think that they sold 4 million copies in one day?(after all, from open sources we know that in the first month 5 million copies were sold, it does not happen that in the first day is 4 million, and then only 1 million for the whole month).
Yes, and Take Two is one of the largest publishers in the world, if they say that 80% of the income on the consoles comes from the disks, then I believe them, and not a person from the Internet who has an article about the start of a new generation of consoles, which is 10 years old.
Honestly, I heard about him for the first time. I watched the video and was very surprised. Probably the main part of the game market is concentrated in Asian countries.
1 Bax? You certainly went wildly.
No one would work in the gaming industry then.
Most of the games are now doing 50-100 million bucks (the game itself, and the same amount of money is spent on advertising), and sell 3-5 million copies.
no one will risk such money for such a scanty plus.
It’s just funny to listen to $ 1.
Again, this time you pulled out my phrases from the context, as you actually acted with the article you have, but did not understand anything.
You are information about the start of sales of games with PS3 in modern realities that have changed dramatically, and give it back for the current reality.
And regarding sales and budgets as a whole-I would talk to you if you were a manager of some major publisher or a platform holder and operated on real numbers, and not guessed here on coffee grounds.
Everyone is surprised who did not play) who played then he gets used to that every time everyone is surprised for this game. Yes, basically the profit from Asia is coming from her) but we also play.
If you believe Take Two, then 80% of sales on consoles are still discs, which means No Man Sky has collected a very decent cashier
Net profit is generally a strange thing, even if the game or film collected several times more budget, profit may not be. Now I can’t throw a link, but they seemed to have thrown the author of the book of Forest Gump, offered him a percentage of profit, and there were no 10 years after the release.
in the second week, but not on the second day.
Of course, they cannot get 60 bucks from the disk, but 40 should receive, and a fairy tale about 1 Bax is completely ridiculous.
A couple of minutes ago, we learned that over the last 12 months of GTA5 it earned $ 700 million, they did not sell 700 million discs.
